Feb 2nd 2023 Dead Space Performance Jumps 46% with Resizable BAR Enabled (35).Aug 17th 2023 EA SPORTS NHL 24 Unleashes the Intensity of Hockey With All-New Exhaust Engine and Physics-Based Contact (16).Jun 14th 2023 F1 23 Players Complain of Blurry Graphics at High Settings (14).Apr 27th 2023 Star Wars Jedi: Survivor has Major CPU and GPU issues (33).Aug 18th 2023 Immortals of Aveum Gets Updated PC Requirements, Confirms DLSS 3 and FSR 2.2 Support at Launch (48).which only makes sense, as EA has been loud and clear in saying that they consider these microtransactions as essential components of a given games' development. The ability to purchase crystals in-game will become available at a later date, only after we've made changes to the game." So, it's not a total, definitive cut as it is it's more of a "back to the drawing board" kind of approach. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. We will now spend more time listening, adjusting, balancing and tuning. This culminates on a decision to abandon all microtransactions as they were coded into the final version of the game, or, as Gabrielson puts it: "(.) we're turning off all in-game purchases. And we've heard that this is overshadowing an otherwise great game. We've heard the concerns about potentially giving players unfair advantages. But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. In the post, Gabrielson vows that EA and Dice have "(.) an ongoing commitment to constantly listen, tune and evolve the experience as it grows. In an announcement on EA's website, Oskar Gabrielson, General Manager at DICE, came forward to respond in no uncertain terms to the issues looming over Star Wars Battlefront 2.
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